Erika Milanova

Product Designer — Remote, worldwide

Design that makes complex products feel obvious.

I help tech companies, agencies, and startups ship user-friendly, scalable, pixel-perfect digital products, from the first wireframe to the final component handoff.

Product design workspace with UI wireframes and screens
Work across: Fintech, SaaS, Healthtech, E-commerce, Dev Tools, Marketplaces
Why teams bring me in

Three things you can count on.

01, Usability

User-first, always

Research-informed decisions, not guesswork. Interfaces people understand on the first try, validated against real behaviour.

02, Craft

Pixel-perfect delivery

Design that survives the handoff. Tidy files, consistent tokens, and dev-ready components your engineers can build straight from.

03, Scale

Built to scale

Design systems and patterns that hold up as your product and team grow, so the tenth screen is as coherent as the first.

Selected work

Case studies.

Analytics dashboard interface on a laptop

Fintech, Product Design

A trading dashboard that cut support tickets by a third

Rebuilt the information hierarchy and empty states for a fintech platform so first-time users could self-serve.

Laptop showing interface design in progress

SaaS, UI Design

An onboarding flow that lifted activation to 71%

Designed a progressive, low-friction sign-up for a B2B SaaS tool, with a component set the team still uses today.

What I do

Services.

01

Product Design

End-to-end product thinking: information architecture, flows, prototypes, and UI that ships.

02

UX Design

Research, user flows, wireframes, and usability testing that de-risk the decisions before build.

03

UI Design

High-fidelity, accessible interfaces built from consistent, reusable components.

04

Graphic & Visual Design

Brand-aligned visuals, marketing assets, and design that communicates clearly.

User experience research notes and journey mapping
About

A designer who works like part of your team.

I partner with product teams as an embedded designer, not a distant vendor. That means I sit close to the problem, ask the awkward questions early, and stay through delivery, so what gets designed is what actually ships.

The goal is simple: make complex software feel obvious, so the people using it can get on with their work.

Get in touch

Have a product to build or fix?

Tell me what you are working on. I usually reply within one business day, and the first call is free.

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